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AI Insights · Timothy · October 2022

Top 5 Boxing Games on iOS in Colombia Q3 2022

Discover the performance trends of the top 5 boxing games on iOS in Colombia during Q3 2022, including downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Colombia Q3 2022

During the third quarter of 2022, the top 5 boxing games on iOS in Colombia exhibited varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each game's performance metrics.

Boxing Star: Real Boxing Fight from THUMBAGE saw a notable increase in weekly revenue, peaking at around $119 in the week of September 19. Weekly downloads fluctuated, with a high of 89 in early July, but experienced a decline towards the end of the quarter, closing at 19 in the final week of September. The game's weekly active users started at 291 and reached a peak of 354 in mid-July, before gradually decreasing to 208 by the end of September.

Real Boxing 2 by Vivid Games S.A. had a significant surge in weekly downloads, starting from 145 in late June and skyrocketing to over 1.2K in the final weeks of September. Correspondingly, weekly revenue saw an increase, peaking at $59 in mid-September. Active users also showed an upward trend, starting at 215 and reaching 1.8K by the end of the quarter.

MMA Manager 2: Ultimate Fight from Prey Studios experienced a peak in weekly downloads in early August with 425 downloads but saw a sharp decline thereafter, ending with 5 downloads in the last week of September. Weekly revenue showed a similar trend, peaking at $33 in early August but dropping off to negligible amounts by the end of the quarter. Active users peaked at 532 in early August and then steadily declined to 104 by the end of September.

EA SPORTS™ UFC® 2 by Electronic Arts had a strong start with weekly downloads peaking at 506 in late June, but saw a consistent decline throughout the quarter, ending with 29 downloads in the last week of September. Weekly revenue experienced fluctuations, with a peak of $55 in late June and lower values in subsequent weeks. The game’s active users started at 974 and gradually decreased to 284 by the end of September.

Lastly, Slap Kings from Lion Studios had relatively stable weekly downloads, peaking at 94 in late June and ending the quarter with 21 downloads. Weekly revenue remained low, peaking at $20 in early July and dropping to negligible amounts in the subsequent weeks. The active user count started at 295 and saw a steady decline, ending at 90 by the end of September.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022